Another brilliant idea from Hideo Kojima: a game where the protagonist forgets information and skills if you don't play for too long.
You barely thought about it and you've already lost!
NEWS
Kelly Carvalho
5/12/20261 min read


Last year, Hideo Kojima , creator of Metal Gear Solid and Death Stranding , shared one of his boldest ideas to date on his KOJI10 podcast: a game of forgetfulness, in which the protagonist begins to lose abilities and memories if the player stays away from the game for too long.
In the 17th edition of the program, Kojima explained that he has always been interested in mechanics that relate to real time — that is, what happens outside the game influences the player's world. He recalled classic moments from Metal Gear Solid 3: Snake Eater, such as food rotting over the course of real days, or the legendary boss The End, who could die of old age if the player simply waited a week to return to the game.
A different game
But the proposal presented takes this concept to another level. According to Kojima, the game would force the player to maintain a constant routine: if you don't play every day, the character would start to forget how to use weapons, their own job, or even how to move. The progression of amnesia would continue until the character became paralyzed, unable to react to the world. "You'd have to take a week off from work or school to be able to play," Kojima joked—although it's hard to say if he was really joking.
During the podcast, the director also mentioned other ideas involving real time: a game where the character ages as the player plays over the years, impacting their physical and mental abilities; and a game where you produce something that requires maturation, like wine or cheese, functioning almost like a game that slowly develops over time.
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